Module Sprite.Table


module Table: sig  end

val create : int -> ('a, 'b) Sprite.table
val add : ('a, 'b) Sprite.table -> 'a -> 'b Sprite.t -> unit
val del : ('a, 'b) Sprite.table -> 'a -> unit
val clear : ('a, 'b) Sprite.table -> unit
val iter : ('a -> 'b Sprite.t -> unit) -> ('a, 'b) Sprite.table -> unit
val iter_data : ('a -> 'b Sprite.t -> 'b -> unit) -> ('a, 'b) Sprite.table -> unit
val fold : ('a -> 'b Sprite.t -> 'c -> 'c) -> ('a, 'b) Sprite.table -> 'c -> 'c
val fold_data : ('a -> 'b Sprite.t -> 'b -> 'c -> 'c) -> ('a, 'b) Sprite.table -> 'c -> 'c
val find : ('a, 'b) Sprite.table -> 'a -> 'b Sprite.t
val set : ('a, 'b) Sprite.table -> 'b Sprite.set