sig
val create : int -> 'a Sprite.set
val add : 'a Sprite.set -> 'a Sprite.t -> unit
val del : 'a Sprite.set -> 'a Sprite.t -> unit
val clear : 'a Sprite.set -> unit
val iter : ('a Sprite.t -> unit) -> 'a Sprite.set -> unit
val iter_data : ('a Sprite.t -> 'a -> unit) -> 'a Sprite.set -> unit
val set_boundary : 'a Sprite.set -> int -> int -> int -> int -> unit
val set_collision : 'a Sprite.set -> int -> int -> unit
val mem : 'a Sprite.set -> 'a Sprite.t -> bool
val fold : ('a -> 'b Sprite.t -> 'a) -> 'b Sprite.set -> 'a -> 'a
val fold_data :
('a -> 'b Sprite.t -> 'b -> 'a) -> 'b Sprite.set -> 'a -> 'a
end